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Shalnor Legends: Sacred Lands Activation Code [FULL]





















































About This Game The young Elf, Rynna Silverwind has ventured into the Sacred Lands to undergo the Sacred Trial. Within this pocket dimension, she will face many challenges all in hopes of becoming the goddess's chosen champion. Will she succeed? Or will she fail like many who have fallen before her?Features:There are 9 large zones to explore along with 5 major handcrafted dungeons and 30+ caves/side dungeons.Talk to the inhabitants of the land to upgrade your gear (upgrades such as, protection from slime projectiles, increased bow damage, leeching health from enemies when striking them, etc.)Find hidden Alchemy Recipes, use crafting materials to brew potions and elixirs and carry them with you in your Provision Bag. 7aa9394dea Title: Shalnor Legends: Sacred LandsGenre: Action, Adventure, Indie, RPGDeveloper:Johnny OstadPublisher:Johnny OstadRelease Date: 25 Jan, 2018 Shalnor Legends: Sacred Lands Activation Code [FULL] shalon legends sacred lands test. shalnor legends sacred lands switch. shalnor legends sacred lands xbox one. shalnor legends sacred lands gameplay. shalnor legends sacred lands review. shalnor legends sacred lands achievements. shalnor legends sacred lands. shalnor legends sacred lands guide. shalnor legends sacred lands trailer. shalnor legends sacred lands wiki. shalnor legends sacred lands steam. shalnor legends sacred lands walkthrough. shalnor legends sacred lands switch review Uninspired map/level design, slow character movement speed, boring enemy design as well as poor puzzle design are just a few of the reasons why this game is simply not recommendable.. It has a Legend of Zelda vibe to it. If you like Zelda, this is surely to be a go-getter.. I've been on a 2D Zelda-style RPG binge recently, and this is one of the good ones. Plenty of well-designed puzzles, loads of hidden secrets and enjoyable combat. Upgrades are available to spend your gold on but the more tedious RPG extras, like crafting, are (thankfully) simplified and not too much of a focus. The first playthrough had a few tricky parts but is generally easier than average. Anyone wanting more of a challenge can play through a much harder 'heroic mode' (unlocked by completing the standard game). Thumbs-up!. Uninspired map\/level design, slow character movement speed, boring enemy design as well as poor puzzle design are just a few of the reasons why this game is simply not recommendable.. Starts out kind of fun, but gets repetitive and annoying.. I enjoyed this game, despite its roughness around the edges. It had enough of that Link to the Past-esque feel to be fun all the way through. Even mowing the lawn is fun, just like in ALttP!I beat the game in about 7 hours. I completed every main quest but not all the side quests or grinding.This game was good, but it had the potential to be GREAT. A few design flaws prevented that. Here are my suggestions to you, Johnny, so you can learn from this experience and create a totally awesome next game.Increase the difficulty, or allow the player to choose a harder mode from the start. I would have enjoyed playing Heroic Mode from the get-go. Shalnor Legends' difficulty is very low. This makes it great for someone's first Zeldalike, but limits the appeal to experienced players.Increasing the difficulty in a more interesting way would be more fun, e.g. more enemies and slightly faster traps instead of simply taking more damage.Money is broken. I can get 500 gold in 3 minutes by walking back and forth in a room with lots of barrels and shooting them with a fire arrow. This means I end up running past most enemies instead of fighting them, because what do I get as a reward for fighting them? 1 gold. This disincentivizes the player from fighting enemies, especially hard ones.Too grindy. Even with barrel grinding, I still didn't want to bother buying many upgrades, because the difficulty was already too easy for me and the upgrade wasn't worth 3 minutes of effort.Traps are too repetitive. If you're going to have that many traps in your dungeons, it would be more fun if you added more variety in some way.Bosses can end up on a trajectory of a compass point, in which case they just bounce back and forth instead of going diagonally. I presume this didn't come up during playtesting because there's only a 4 out of 360 chance of it happening, but it makes for an uninterestingly easy boss fight (:All that said, none of these flaws stopped me from playing, finishing, or enjoying the game. Thanks for making it and I'm looking forward to seeing what you do next!. I enjoyed this game, despite its roughness around the edges. It had enough of that Link to the Past-esque feel to be fun all the way through. Even mowing the lawn is fun, just like in ALttP!I beat the game in about 7 hours. I completed every main quest but not all the side quests or grinding.This game was good, but it had the potential to be GREAT. A few design flaws prevented that. Here are my suggestions to you, Johnny, so you can learn from this experience and create a totally awesome next game.Increase the difficulty, or allow the player to choose a harder mode from the start. I would have enjoyed playing Heroic Mode from the get-go. Shalnor Legends' difficulty is very low. This makes it great for someone's first Zeldalike, but limits the appeal to experienced players.Increasing the difficulty in a more interesting way would be more fun, e.g. more enemies and slightly faster traps instead of simply taking more damage.Money is broken. I can get 500 gold in 3 minutes by walking back and forth in a room with lots of barrels and shooting them with a fire arrow. This means I end up running past most enemies instead of fighting them, because what do I get as a reward for fighting them? 1 gold. This disincentivizes the player from fighting enemies, especially hard ones.Too grindy. Even with barrel grinding, I still didn't want to bother buying many upgrades, because the difficulty was already too easy for me and the upgrade wasn't worth 3 minutes of effort.Traps are too repetitive. If you're going to have that many traps in your dungeons, it would be more fun if you added more variety in some way.Bosses can end up on a trajectory of a compass point, in which case they just bounce back and forth instead of going diagonally. I presume this didn't come up during playtesting because there's only a 4 out of 360 chance of it happening, but it makes for an uninterestingly easy boss fight (:All that said, none of these flaws stopped me from playing, finishing, or enjoying the game. Thanks for making it and I'm looking forward to seeing what you do next!. It has a Legend of Zelda vibe to it. If you like Zelda, this is surely to be a go-getter.. Starts out kind of fun, but gets repetitive and annoying.. This game really reminds me of the gameboy version of LOZ, like Oracle of Season and Oracle of Ages. I only have one real issue with this game and one nitpick.My issue with the game is with the grinding for upgrades. I would prefer having gameplay that involved completing a dungeon that rewards you with an upgrade rather than grinding gold and resources to get it (Sorry if that is too LOZ but it made it more enjoyable).The nitpick deals with the sprite artwork for the pushing of the blocks. The arms just look kind of weird being straight when she pushes a block. I would say make the arms look more bent when she pushes something. However, it is still enjoyable and I will definitely look forward to the sequel to this.

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