About This Game Rogue Islands is an action-FPS set in a whimsical fantasy world with procedural levels and permadeath.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.What you lack in armor and defenses, you make up for in speed and magic.Enemies crawl, walk, fly and swim across the world with conviction. They are powerful, numerous and relentless.There are 7 unique island types, brimming with forests, mountains, caves, ruins, creatures and bosses.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.The islands are rich with Diamonds, Emeralds and Rubies. Imbue them with the spirit of your fallen foes. Then use them to power 9 wildly different spells. Decide whether to spend your precious Spirit Gems to upgrade your existing spells or unlock new ones.Master a collection of increasingly powerful spells in 3 different schools including: Spark Shot, Zap, Bolt, Seekers, Swarm, Block Shot, Scorch, Flame Burst and Inferno.With each play-through, you will accumulate the necessary experience to survive and defeat The Lords of Torment. a09c17d780 Title: Rogue IslandsGenre: Action, Adventure, RPG, StrategyDeveloper:Big Fat AlienRelease Date: 12 Sep, 2017 Rogue Islands Crack By Irfan Doggar rogue islands of adventure. rogue islands steam. rogue pony bay of islands. rogue gym cayman islands. rogue islands review. cursed rogue islands. rogue islands steamspy. rogue islands wiki. rogue one islands. rogue islands download. rogue islands. rogue islands for the king very beautiful graphics and levels+ later movement modes are very satisfying to practice+ the enemies have very distinct modes of attack- sometimes the cherries are really hard to pick:). Great game. Deceptively deep and engaging. Highly recommended!. It's fun and challenging, the game size is tiny compared to most new games coming out. Room for optimization and improvement. 8.3/10. This is my first rogue-like game so I don't really have any other experience to compare it to but these are my current thoughts.I write this review after my first playthrough, I was glued to the game for 6 hours. I managed to beat the first major boss on the 4-5th island and then permadied shortly afterwards. The combat is very fluid although having levitate (jump) also use your mana can create some tense moments when you're low on mana. But it's a nice mechanic once you get used to it and can keep you on the edge of your seat. Monsters do increase in difficulty fairly quickly so if you're not keeping an eye out for shards to level up your spells then you'll quickly start to struggle in combat. The ghosts at night aren't something to be messed around with, you can't damage you but they can do massive damage to you and they're very difficult to shake off, it made the night cycle very tense when I was on the opposite side of the island.I am looking forward to future updates and think other character classes/builds or a sandbox mode would be a nice addon to an already really fun game!Definitely recommended and even more so, that the proceeds go to a good cause!. Well, at first look, this looked like nothing special. After playing Early Access on my friend's computer, though, it ended up having a lot more depth than I expected.The difficulty was horrible at the start, but they've been balancing it easier recently and now it's feeling pretty good. If they keep improving the game and balancing, this will be one of the most fun action crafters I've played this year. v.36 Silken Mother and Horik Updated: Keep the Feedback Coming!. v.81 Terrain Generation Improvements and Bug Fixing: New Terrain Generation. Merry Christmas and here is to a Rogueish 2018!: Guys,We are celebrating Christmas in style with a massive 75% discount on Rogue Islands. it is time to clear your wishlist and grab this amazing game!We are also delighted to announce that Rogue Islands is coming soon to Nintendo Switch, PlayStation 4 and Xbox, along with a ton of new content for PC!Our helper elves have been working away behind the scenes to generate a whole ton of goodies coming to Rogue Islands, from multiplayer and workshop support to scores of new features.We are so grateful for your support in 2017 so here is to an incredible 2018 for an incredible game!Have a wonderful Christmas and New Year,all the team at Big Fat Alien and Keystone Games. v.55 New Spell Upgrades & Destructable Food!: 3rd Level Spells!. v.41 The Prime Torment gets some love...: Lots of progress today on the final boss fight, as well as a bunch of balancing and bug fixing.The Prime Torment boss fight is about 60% finished in this build. Definitely pretty fun to play already. Tomorrow he'll gain a few more attacks and spawn some help when he's on his last hit points.Fixed bug, spamming "I cannot be traumatized" when resistant to traumaDemon portal damage reduced from instant kill to 50 HPFixed bug, Scorch Spell now uses fire mana correctlyBoosted Flame Burst Spell damage radius and amountFixed issues, Ghasts will not attack during boss fightLevel generation sped up slightlyGurgleweed now very rare instead of extremely rare.Gurgleweed and Bloodcap both cure poisoning nowGurgleweed reduces damage 25% instead of 50%Both items in player stomach apply effects at the same timeFixed bug diamond shards rest half in-groundTraumatized effect on mana recharge is 2x greater nowPoisoned effect slows health regen 2x morePrime Torment eyes are shielded, must be damaged in sequenceNew Prime Torment "doom wall" attackNew Prime Torment has tentacle attackPrime Torment has "correct" hit points now. Rogue Islands Music Sample: As we work towards our Steam Early Access release, we’ve been adding music to help set the mood for the various environments in Rogue Islands.For the title screen, we wanted to invoke a sense of somber contemplation, with ominous overtones.Our hero, Motwort, is seated in his ship, studying his maps and deciding what islands to sail to next.These are life and death decisions that carry a lot of weight. For the player, deciding which islands to avoid, and which to plunder, determine your chances of making it across the ocean world of Vitalor.Damon Connolly assembled a beautiful ambient track that really sets the mood for the game. It’s titled, “An Impossible Task”. Give it a listen and let us know what you think: http://rogueislands.com/?p=1543. v.7 Quality of Life and Bugs: We're so close to adding our new enemy type. But it's just not quite ready yet.In the meantime we bundled together some very nice quality of life improvements, bug fixes and balances tweaks.More coming tomorrow!New! Block debris bobs and floats or slowly sinks depending on material typeChange: Instructions filtered by most recently used keyboard or joystickChange: Hiding on the ship digests all the food in your stomachChange: Increased slow-motion speed while in crafting UI (harder)Change: Player collides with block debris nowChange: Halved food spawn rate for Hardcore modeFixed bug, see right through terrain when looking at snowy bushesFixed bug, loot falls through ocean floorFixed bug, Death screen font colors wrong
top of page
bottom of page
Comments